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Summoner's Pact

Mystery Booster 2 · #74

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Overview

Legality, special rules, and flavor text

Rules

Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Rulings

Although originally printed with a characteristic-defining ability that defined its color, this card now has a color indicator. This color indicator can't be affected by text-changing effects (such as the one created by Crystal Spray), although color-changing effects can still overwrite it. — If Summoner's Pact is countered, the delayed triggered ability that threatens you with a game loss won't trigger at the beginning of your next upkeep.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MB2-74--normal
Name
Summoner's Pact
Number
74
Rarity
Rare

Type line & Magic stats

Types
Instant
Mana cost
{0}
Mana value
0

Set, artist & references

Artist
Chippy
Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Color indicator
G

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More in this set

Other cards from Mystery Booster 2

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