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The Heron Moon

Mystery Booster 2 · #612

RareLand
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Overview

Legality, special rules, and flavor text

Rules

{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Rulings

Cards exiled by The Heron Moon’s second ability are exiled face up. — For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. — If a player is instructed to exile cards from their library “until” a certain event occurs, that player exiles those cards one at a time. If that player is an opponent, The Heron Moon’s ability will trigger that many times. — If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. — If you choose to cast a card as Colossal Dreadmaw, while on the stack, treat that spell as though it were Colossal Dreadmaw (including the mana cost to cast it). After it resolves, treat the permanent it becomes as though it were Colossal Dreadmaw for as long as it remains on the battlefield. Once it leaves the battlefield, the card goes back to its normal self. — Official text for Colossal Dreadmaw can be found using the Gatherer card database at Gatherer.Wizards.com. — Official text for Emrakul, the Promised End can be found using the Gatherer card database at Gatherer.Wizards.com. — Once you’ve started casting a spell as Colossal Dreadmaw, it’s too late . . . for an opponent to prevent you from doing that by killing The Colossal Dreadmaw. — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. — The third ability only triggers once for each instance where cards an opponent owns are put into exile, no matter how many cards were exiled at the same time. — You cast the copy of Emrakul, the Promised End as The Heron Moon’s last ability resolves. You do so as part of the resolution of the ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MB2-612--normal
Name
The Heron Moon
Number
612
Rarity
Rare

Type line & Magic stats

Types
Land
Mana value
0

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Supertypes
Legendary

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