Vendor ToolsBeta

Oddric, Lunar Marquis

Mystery Booster 2 · #551

Add to stock

eBay prices

Tap for sold & listed comps

Overview

Legality, special rules, and flavor text

Rules

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

Rulings

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. — Gaining changeling or devoid works exactly how you would expect it to unless you’ve spent too much time looking at the Magic rules. — If one of those creatures has one or more variants of the listed keywords (for example, islandwalk), creatures you control gain those specific variants. — Oddric’s ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Oddric’s triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability. — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. — The set of creatures affected by Oddric’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities or cause creatures to gain new abilities, and the abilities gained won’t change even if every creature that normally had the abilities leaves the battlefield.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MB2-551--normal
Name
Oddric, Lunar Marquis
Number
551
Rarity
Rare

Type line & Magic stats

Subtypes
Human, Soldier
Mana cost
{2}{B}
Mana value
3
Power / toughness
3 / 3

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Supertypes
Legendary

eBay market prices

Sold and listed medians — tap a grade for comps

More conditions (eBay)

Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.

Listed on marketplace

Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).

No marketplace listings for this card right now.

More in this set

Other cards from Mystery Booster 2

View full set →

Comments

Share your thoughts on this card — condition, value, pull rates, etc.

to comment.

No comments yet. Be the first to share your thoughts.