
Overview
Legality, special rules, and flavor text
Rules
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Rulings
Kenrith's first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't gain trample or haste. — Kenrith's last ability can target a creature card in any player's graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don't own it).
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MB2-13--normal
- Name
- Kenrith, the Returned King
- Number
- 13
- Rarity
- Mythic
Set, artist & references
- Artist
- Kieran Yanner
- Language
- English
- Set name
- Mystery Booster 2
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
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More in this set
Other cards from Mystery Booster 2
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