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Chain Lightning

Mystery Booster 2 · #55

CommonSorcery
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Overview

Legality, special rules, and flavor text

Rules

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Rulings

As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack. — If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn't resolve and none of its effects happen. It can't be copied. — The copy of Chain Lightning is created on the stack, so it's not cast. Abilities that trigger when a player casts a spell won't trigger. Players may respond to that spell before it resolves. — The player putting the copy of the spell on the stack controls that copy.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MB2-55--normal
Name
Chain Lightning
Number
55
Rarity
Common

Type line & Magic stats

Types
Sorcery
Mana cost
{R}
Mana value
1

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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