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Boulder Jockey

Mystery Booster 2 · #560

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Overview

Legality, special rules, and flavor text

Rules

({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.) Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Rulings

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. — To determine how many land drops you have remaining this turn, compare the number of lands you can play (which is normally one but can be increased by other effects) with the number of lands you’ve played and land drops you’ve given up this turn. If the number of lands you can play is greater, you can play a land or give up a land drop. You can’t give up a land drop you don’t have. — You can never pay for {D} when it’s not your turn. — {D} represents an additional cost, not a mana symbol. {D} can be paid for by giving up one potential land play you have remaining this turn. Boulder Jockey’s mana value is 3.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MB2-560--normal
Name
Boulder Jockey
Number
560
Rarity
Rare

Type line & Magic stats

Subtypes
Goblin
Mana cost
{2}{R}{D}
Mana value
3
Power / toughness
4 / 4

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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