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Knight of the White Orchid

March of the Machine Commander · #193

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Overview

Legality, special rules, and flavor text

Rules

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Rulings

Knight of the White Orchid's triggered ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves. — The Plains you search for doesn't have to be basic. For example, you could put a Sacred Foundry onto the battlefield.

Flavor text

Both guide and guard on open plain.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MOC-193--normal
Name
Knight of the White Orchid
Number
193
Rarity
Rare

Type line & Magic stats

Subtypes
Human, Knight
Mana cost
{W}{W}
Mana value
2
Power / toughness
2 / 2
Keywords
First strike

Set, artist & references

Artist
Mark Zug
Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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