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Goro-Goro and Satoru

March of the Machine Commander · #448

MythicCreature
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Overview

Legality, special rules, and flavor text

Rules

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn.

Rulings

The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MOC-448--normal
Name
Goro-Goro and Satoru
Number
448
Rarity
Mythic

Type line & Magic stats

Subtypes
Goblin, Human
Mana cost
{U}{B}{R}
Mana value
3
Power / toughness
3 / 4

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

Extended catalog fields

Extra Scrydex fields not shown in card details above

Raw payload (remaining)

Other game-specific keys from the API

Supertypes
Legendary

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