
Overview
Legality, special rules, and flavor text
Rules
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Rulings
If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated. — Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights. — Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat. — You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MOC-318--normal
- Name
- Aryel, Knight of Windgrace
- Number
- 318
- Rarity
- Rare
Set, artist & references
- Artist
- Grzegorz Rutkowski
- Language
- English
- Set name
- March of the Machine Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
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