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V.A.T.S. (Foil)

Fallout · #861

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Overview

Legality, special rules, and flavor text

Rules

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Rulings

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves. — Casting a spell with split second won’t affect spells and abilities that are already on the stack. — If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack. — If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast. — In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed. — Players may turn face-down creatures face up while a spell with split second is on the stack. — Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions. — Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-861--foil
Name
V.A.T.S. (Foil)
Number
861
Rarity
Rare
Variant
Foil

Type line & Magic stats

Types
Instant
Mana cost
{2}{B}{B}
Mana value
4
Keywords
Split second

Set, artist & references

Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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