
Overview
Legality, special rules, and flavor text
Rules
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Rulings
Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color. — If you don't have a commander, you can't activate War Room's last ability at all. — If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
Flavor text
A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PIP-1068--foil
- Name
- War Room (Foil)
- Number
- 1068
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Land
- Mana value
- 0
Set, artist & references
- Artist
- Desmuncubic
- Language
- English
- Set name
- Fallout
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
Sold and listed medians — tap a grade for comps
More conditions (eBay)
Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.
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Luck Bobblehead (Foil)#1063

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Intelligence Bobblehead (Foil)#1061

Charisma Bobblehead (Foil)#1060

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Perception Bobblehead (Foil)#1058

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