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Keeper of the Accord (Foil)

Fallout · #451

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Overview

Legality, special rules, and flavor text

Rules

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Rulings

Both triggered abilities trigger at the same time. You may put them on the stack in either order. — If the opponent doesn't control more creatures than you as their end step begins, the first ability won't trigger. The same is true for lands and the second ability. Each of those abilities will check again when it tries to resolve. If the opponent no longer controls more creatures (or lands) than you, the ability won't resolve and will have no effect.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-451--foil
Name
Keeper of the Accord (Foil)
Number
451
Rarity
Rare
Variant
Foil

Type line & Magic stats

Subtypes
Human, Soldier
Mana cost
{3}{W}
Mana value
4
Power / toughness
3 / 4

Set, artist & references

Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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