Vendor ToolsBeta

Junk Jet

Fallout · #60

Add to stock

eBay prices

Tap for sold & listed comps

Overview

Legality, special rules, and flavor text

Rules

When this Equipment enters, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1}

Rulings

If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, suppose you control Infesting Radroach, a 2/2 creature. If an effect has given Infesting Radroach -4/-0 so that it's a -2/2 creature, doubling its power gives it -2/-0, and it becomes a -4/2 creature. — If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. — If you "double" a creature's power more than once in a turn, each doubling effect applies independently. For example, suppose Junk Jet is attached to Infesting Radroach, a 2/2 creature. If you activate Junk Jet's second ability, Infesting Radroach will get +2/+0 when that ability resolves, making it a 4/2 creature. Doubling its power again will give it +4/+0, making it an 8/2 creature. — Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens. — You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet. — You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PIP-60--normal
Name
Junk Jet
Number
60
Rarity
Rare

Type line & Magic stats

Subtypes
Equipment
Mana cost
{1}{R}
Mana value
2
Keywords
Equip

Set, artist & references

Language
English
Set name
Fallout
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

eBay market prices

Sold and listed medians — tap a grade for comps

More conditions (eBay)

Add LP / MP / HP / DMG or a slab grade (PSA 8, ACE 9, BGS 9.5, …). Everyone sees the same prices; scheduled refreshes include these variants.

Listed on marketplace

Vendors currently listing this card/product on our marketplace. Click through to view or purchase (purchase flow coming soon).

No marketplace listings for this card right now.

More in this set

Other cards from Fallout

View full set →

Comments

Share your thoughts on this card — condition, value, pull rates, etc.

to comment.

No comments yet. Be the first to share your thoughts.