
Overview
Legality, special rules, and flavor text
Rules
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Rulings
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves. — Casting a spell with split second won’t affect spells and abilities that are already on the stack. — If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack. — Players may turn face-down creatures face up while a spell with split second is on the stack. — Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions. — Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal. — You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
Flavor text
Constant danger requires constant preparedness.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PIP-105--normal
- Name
- Inventory Management
- Number
- 105
- Rarity
- Rare
Type line & Magic stats
- Types
- Instant
- Mana cost
- {R}{W}
- Mana value
- 2
- Keywords
- Split second
Set, artist & references
- Artist
- Kamila Szutenberg
- Language
- English
- Set name
- Fallout
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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