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Cacturne

Crimson Invasion · #6

HP 110RareGrass
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Overview

Legality, special rules, and flavor text

Format legality

  • StandardNot Legal
  • UnlimitedLegal
  • ExpandedLegal
  • Gym Leader ChallengeLegal

Flavor text

It becomes active at night, seeking prey that is exhausted from the day's desert heat.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
sm4-6--normal
Name
Cacturne
Number
6
Printed number
6/111
Rarity
Rare
Rarity code
R

Type line & stats

Supertype
Pokémon
Subtypes
Stage 1
Types
Grass
HP
110
Evolves from
Cacnea

Set, artist & references

Retreat cost
2
Language
English
Game name
Pokémon

Battle

Abilities, attacks, weakness & resistance

Attacks

  • Spike Rend30+Cost: 1

    If your opponent's Active Pokémon already has any damage counters on it, this attack does 60 more damage.

  • HuntCost: 2

    Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 40 damage to the new Active Pokémon.

Weaknesses

  • Fire ×2

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More in this set

Other cards from Crimson Invasion

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