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Magneton

Aquapolis · #22

HP 70RareMetal
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Overview

Legality, special rules, and flavor text

Format legality

  • StandardNot Legal
  • UnlimitedLegal
  • ExpandedNot Legal
  • Gym Leader ChallengeNot Legal

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
ecard2-22--normal
Name
Magneton
Number
22
Printed number
22/147
Rarity
Rare
Rarity code

Type line & stats

Supertype
Pokémon
Subtypes
Stage 1
Types
Metal
HP
70
Evolves from
Magnemite

Set, artist & references

Retreat cost
2
Language
English
Set name
Aquapolis
Game name
Pokémon

Battle

Abilities, attacks, weakness & resistance

Abilities

  • Poké-Power: Magnetic Flow

    Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.

Attacks

  • Steel Wave30Cost: 3

    This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weaknesses

  • Fire ×2

Resistances

  • Grass -30

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More in this set

Other cards from Aquapolis

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