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Deepfathom Echo (Foil)

The Lost Caverns of Ixalan Promos · #228

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Overview

Legality, special rules, and flavor text

Rules

At the beginning of combat on your turn, this creature explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Rulings

Deepfathom Echo copies exactly what is printed on the chosen creature (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. — If Deepfathom Echo becomes a copy of a creature that is copying something else, it becomes a copy of whatever that creature is a copy of. — If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate. — If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard. — If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter. — If the copied creature has {X} in its mana cost, X is 0. — If the copied creature is a token, Deepfathom Echo copies the original characteristics of that token as stated by the effect that created that token. Deepfathom Echo doesn't become a token (although it might already be one). — In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.) — Non-copy effects that have already applied to Deepfathom Echo will continue to apply to it. For example, +1/+1 counters on it will still affect it. — Once Deepfathom Echo becomes a copy of another creature, it no longer has its triggered ability until end of turn. — Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter. — Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PLCI-228p--foil
Name
Deepfathom Echo (Foil)
Number
228
Rarity
Rare
Variant
Foil

Type line & Magic stats

Subtypes
Merfolk, Spirit
Mana cost
{2}{G}{U}
Mana value
4
Power / toughness
4 / 4
Keywords
Explore

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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