
Overview
Legality, special rules, and flavor text
Rules
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Rulings
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control. — The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PZA-5--normal
- Name
- Cytoplast Manipulator
- Number
- 5
- Rarity
- Mythic
Set, artist & references
- Artist
- Peter Laird & Ryan Brown
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Teenage Mutant Ninja Turtles Source Material
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