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Cytoplast Manipulator

Teenage Mutant Ninja Turtles Source Material · #5

MythicCreature
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Overview

Legality, special rules, and flavor text

Rules

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

Rulings

If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control. — The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
PZA-5--normal
Name
Cytoplast Manipulator
Number
5
Rarity
Mythic

Type line & Magic stats

Subtypes
Human, Wizard, Mutant
Mana cost
{2}{U}{U}
Mana value
4
Power / toughness
0 / 0
Keywords
Graft

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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