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Path of Ancestry (Foil)

Teenage Mutant Ninja Turtles Eternal · #70

CommonLand
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Overview

Legality, special rules, and flavor text

Rules

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rulings

If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two. — If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1. — If you don't have a commander, Path of Ancestry's ability produces no mana. — If your commander has no creature types, it can't share a creature type with any spell that you cast. — If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}. — If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1. — Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
TMC-70--foil
Name
Path of Ancestry (Foil)
Number
70
Rarity
Common
Variant
Foil

Type line & Magic stats

Types
Land
Mana value
0
Keywords
Scry

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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