
Overview
Legality, special rules, and flavor text
Rules
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Rulings
If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token. — If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token. — The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created. — You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- TDM-166--normal
- Name
- Warden of the Grove
- Number
- 166
- Rarity
- Rare
Set, artist & references
- Artist
- Alexander Ostrowski
- Language
- English
- Set name
- Tarkir: Dragonstorm
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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