
Overview
Legality, special rules, and flavor text
Rules
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Rulings
Activating Dalkovan Encampment’s last ability creates a delayed triggered ability that will trigger each time you declare at least one creature as an attacker during a declare attackers step this turn. (This usually only happens once per turn, but effects like that of All-Out Assault’s last ability might cause it to happen more than once.) This ability will trigger even if Dalkovan Encampment is no longer on the battlefield. It won’t trigger if you don’t declare any creatures as attackers. — You must already control a Swamp or Mountain as Dalkovan Encampment enters for it to enter untapped. If it enters at the same time as a Swamp or Mountain when you control no other Swamps or Mountains, it will enter tapped.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- TDM-253--normal
- Name
- Dalkovan Encampment
- Number
- 253
- Rarity
- Rare
Type line & Magic stats
- Types
- Land
- Mana value
- 0
Set, artist & references
- Artist
- Marina Ortega Lorente
- Language
- English
- Set name
- Tarkir: Dragonstorm
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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