
Overview
Legality, special rules, and flavor text
Rules
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Rulings
Although the tokens enter attacking, they were never declared as attacking creatures. Abilities that trigger whenever a creature attacks won’t trigger when those tokens enter attacking. — Any “enters” abilities of the copied card will trigger when the tokens enter. Any “as this creature enters” or “this creature enters with” abilities of the copied card will also work. — Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. — If Mardu Siegebreaker leaves the battlefield before its “enters” ability resolves, the target creature won’t be exiled. — If a token is exiled with Mardu Siegebreaker’s third ability, it will cease to exist and won’t return to the battlefield. Mardu Siegebreaker’s last ability won’t create copies of that token. — If the exiled card isn’t a creature card, the token copies will still be created and they’ll still enter tapped. They just won’t be attacking. — The token copies what’s printed on the exiled card and nothing else. It doesn’t copy any effects that changed its characteristics before it was exiled.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PTDM-206p--prereleaseStamp
- Name
- Mardu Siegebreaker (Prerelease Stamp)
- Number
- 206
- Rarity
- Rare
- Variant
- Prerelease Stamp
Set, artist & references
- Artist
- Chris Seaman
- Language
- English
- Set name
- Tarkir: Dragonstorm Promos
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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