
Overview
Legality, special rules, and flavor text
Rules
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Rulings
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. — No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. — Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving. — The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied. — You must vote for one of the available options. You can't abstain.
Flavor text
"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset." —Boromir
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- LTC-195--normal
- Name
- Plea for Power
- Number
- 195
- Rarity
- Rare
Type line & Magic stats
- Types
- Sorcery
- Mana cost
- {3}{U}
- Mana value
- 4
- Keywords
- Will of the council
Set, artist & references
- Artist
- Josh Hass
- Language
- English
- Set name
- Tales of Middle-earth Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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Call Forth the Tempest (Foil)#553

Fell Beast's Shriek (Foil)#552

Gandalf of the Secret Fire (Foil)#551

Courageous Resolve (Foil)#550

Rammas Echor, Ancient Shield (Foil)#549

Sorcerous Squall (Foil)#548

Olórin's Searing Light (Foil)#547
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