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Helix Pinnacle

Special Guests · #139

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Overview

Legality, special rules, and flavor text

Rules

Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.

Rulings

Helix Pinnacle’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless Helix Pinnacle already has 100 or more tower counters on it as your upkeep begins, and (2) the ability will do nothing if Helix Pinnacle has lost enough counters such that it has fewer than 100 counters on it when the ability resolves. — If Helix Pinnacle leaves the battlefield before its triggered ability resolves, check the number of counters that were on it as it last existed on the battlefield.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
SPG-139--normal
Name
Helix Pinnacle
Number
139
Rarity
Mythic

Type line & Magic stats

Mana cost
{G}
Mana value
1
Keywords
Shroud

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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