
Overview
Legality, special rules, and flavor text
Rules
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Rulings
If the equipped creature somehow deals combat damage to a player on an opponent's turn, the second ability will trigger. You'll be able to cast cards you exile if timing rules allow (so, instants, mostly), but you won't be able to play a land that turn. — The effect that allows you to play an additional land that turn is cumulative with other effects that do so, including itself. If the second ability triggers multiple times in the same turn, perhaps because there were multiple combats, you will be able to play that many additional lands. — You must follow all normal timing rules for a card you play using Sword of Forge and Frontier's second ability and, if it's a spell, you must pay its costs to cast it.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- ONE-359--foil
- Name
- Sword of Forge and Frontier (Foil)
- Number
- 359
- Rarity
- Mythic
- Variant
- Foil
Set, artist & references
- Artist
- Phil Stone
- Language
- English
- Set name
- Phyrexia: All Will Be One
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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