
Overview
Legality, special rules, and flavor text
Rules
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Rulings
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw. — If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types. — Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
Flavor text
Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- OTJ-73--normal
- Name
- Take the Fall
- Number
- 73
- Rarity
- Common
Type line & Magic stats
- Types
- Instant
- Mana cost
- {U}
- Mana value
- 1
Set, artist & references
- Artist
- Eduardo Francisco
- Language
- English
- Set name
- Outlaws of Thunder Junction
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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