
Overview
Legality, special rules, and flavor text
Rules
Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life.
Rulings
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs. — If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. — If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes. — If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets. — If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs. — No matter which modes you choose, you always follow the instructions in the order they are written. — No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving. — Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell. — The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects. — You can’t choose the same mode more than once. — You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed. — You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
Flavor text
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- OTJ-91--foil
- Name
- Insatiable Avarice (Foil)
- Number
- 91
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Sorcery
- Mana cost
- {B}
- Mana value
- 1
- Keywords
- Spree
Set, artist & references
- Artist
- Scott Murphy
- Language
- English
- Set name
- Outlaws of Thunder Junction
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
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More in this set
Other cards from Outlaws of Thunder Junction

Magda, the Hoardmaster (Foil)#374

The Key to the Vault (Foil)#373

Ruthless Lawbringer (Foil)#372

Ruthless Lawbringer#372

Make Your Own Luck (Foil)#371

Make Your Own Luck#371

Honest Rutstein (Foil)#370

Honest Rutstein#370

Scorching Shot (Foil)#369

Scorching Shot#369

Frontier Seeker (Foil)#368

Frontier Seeker#368
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