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Canyon Crab (Foil)

Outlaws of Thunder Junction · #40

UncommonCreature
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Overview

Legality, special rules, and flavor text

Rules

{1}{U}: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

Rulings

At the beginning of your end step, Canyon Crab's ability will check to see if you've cast a spell from your hand this turn. If you have, the ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you've cast a spell from your hand since the ability triggered, the ability won't do anything.

Flavor text

They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
OTJ-40--foil
Name
Canyon Crab (Foil)
Number
40
Rarity
Uncommon
Variant
Foil

Type line & Magic stats

Subtypes
Crab
Mana cost
{1}{U}
Mana value
2
Power / toughness
0 / 5

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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More in this set

Other cards from Outlaws of Thunder Junction

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