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Armored Armadillo

Outlaws of Thunder Junction · #3

CommonCreature
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Overview

Legality, special rules, and flavor text

Rules

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: This creature gets +X/+0 until end of turn, where X is its toughness.

Rulings

The value of X is determined as Armored Armadillo's activated ability resolves. It won't change later in the turn if other effects modify Armored Armadillo's toughness.

Flavor text

"I always wanted to ride a slow cannonball with legs!" —Kellan

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
OTJ-3--normal
Name
Armored Armadillo
Number
3
Rarity
Common

Type line & Magic stats

Subtypes
Armadillo
Mana cost
{W}
Mana value
1
Power / toughness
0 / 4
Keywords
Ward

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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