
Overview
Legality, special rules, and flavor text
Rules
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}
Rulings
If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. — If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. — You choose whether to cast the exiled card as The Key to the Vault’s triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- POTJ-54p--normal
- Name
- The Key to the Vault
- Number
- 54
- Rarity
- Rare
Set, artist & references
- Artist
- Leon Tukker
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
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