
Overview
Legality, special rules, and flavor text
Rules
Flash When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
Rulings
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. — Annie Flash's second ability triggers if you cast it from any zone. It doesn't trigger if you put Annie Flash onto the battlefield without casting it. — If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value. — If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard. — You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash's last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- POTJ-190p--foil
- Name
- Annie Flash, the Veteran (Foil)
- Number
- 190
- Rarity
- Mythic
- Variant
- Foil
Set, artist & references
- Artist
- Kieran Yanner
- Language
- English
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
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