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Archdruid's Charm (Foil)

Murders at Karlov Manor · #408

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Overview

Legality, special rules, and flavor text

Rules

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.

Rulings

If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature. — If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt. — You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MKM-408--foil
Name
Archdruid's Charm (Foil)
Number
408
Rarity
Rare
Variant
Foil

Type line & Magic stats

Types
Instant
Mana cost
{G}{G}{G}
Mana value
3

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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