
Overview
Legality, special rules, and flavor text
Rules
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Rulings
Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase. — If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once. — If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either. — If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
Flavor text
His claws tear at the foundations of civilization.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- PMKM-186p--foil
- Name
- Anzrag, the Quake-Mole (Foil)
- Number
- 186
- Rarity
- Mythic
- Variant
- Foil
Set, artist & references
- Artist
- Helge C. Balzer
- Language
- English
- Set name
- Murders at Karlov Manor Promos
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
Sold and listed medians — tap a grade for comps
More conditions (eBay)
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