
Overview
Legality, special rules, and flavor text
Rules
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. — If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything. — If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step. — The value of X is determined only once, as the reflexive triggered ability resolves. — You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. — You can exert Hydra Trainer as you declare it as an attacking creature. You can't do so later in combat, and creatures put onto the battlefield attacking can't be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared. — You don't choose a target for Hydra Trainer's first ability at the time it triggers. Rather, a second "reflexive" ability triggers when you exert Hydra Trainer this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- MH3-159--foil
- Name
- Hydra Trainer (Foil)
- Number
- 159
- Rarity
- Uncommon
- Variant
- Foil
Set, artist & references
- Artist
- Ryan Pancoast
- Language
- English
- Set name
- Modern Horizons 3
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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