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Cyclops Superconductor (Foil)

Modern Horizons 3 · #182

CommonCreature
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Overview

Legality, special rules, and flavor text

Rules

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.

Rulings

Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability. — You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
MH3-182--foil
Name
Cyclops Superconductor (Foil)
Number
182
Rarity
Common
Variant
Foil

Type line & Magic stats

Subtypes
Cyclops, Wizard
Mana cost
{1}{U}{R}
Mana value
3
Power / toughness
2 / 2
Keywords
Prowess

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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More in this set

Other cards from Modern Horizons 3

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