
Overview
Legality, special rules, and flavor text
Rules
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step. At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Rulings
Desert Warfare's first ability won't return any Deserts that you sacrificed or that were put into your graveyard from your hand or library before Desert Warfare entered the battlefield. — If the Desert leaves your graveyard before the delayed triggered ability created by Desert Warfare's first ability resolves, that Desert won't be put onto the battlefield from its new zone when that ability resolves.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- M3C-64--foil
- Name
- Desert Warfare (Foil)
- Number
- 64
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {3}{G}
- Mana value
- 4
Set, artist & references
- Artist
- Alexandre Honoré
- Language
- English
- Set name
- Modern Horizons 3 Commander
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Modern Horizons 3 Commander
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