Overview
Legality, special rules, and flavor text
Rules
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Rulings
If Esper Sentinel's has negative power when this ability resolves, then {X} is {0}. The opponent may still choose not to pay the cost if they want you to draw a card. — If a noncreature spell was already cast by an opponent the turn Esper Sentinel enters the battlefield, that opponent already cast their first noncreature spell this turn, and Esper Sentinel's ability won't trigger for that opponent that turn. — This ability checks Esper Sentinel's power when it resolves, not when the ability goes on the stack. If Esper Sentinel is no longer on the battlefield when it resolves, use the power it had the last time it was on the battlefield.
Flavor text
The more Esper changes, the more he refuses to.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- H2R-2--foil
- Name
- Esper Sentinel (Foil)
- Number
- 2
- Rarity
- Rare
- Variant
- Foil
Set, artist & references
- Artist
- Eric Deschamps
- Language
- English
- Set name
- Modern Horizons 2 Timeshifts
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
eBay market prices
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More conditions (eBay)
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More in this set
Other cards from Modern Horizons 2 Timeshifts
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