
Overview
Legality, special rules, and flavor text
Rules
This artifact enters with three +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Rulings
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack. — Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything. — The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Flavor text
No weapon stays on the rack for long in the Burning Yard.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- J22-807--normal
- Name
- Weapon Rack
- Number
- 807
- Rarity
- Common
Type line & Magic stats
- Types
- Artifact
- Mana cost
- {4}
- Mana value
- 4
Set, artist & references
- Artist
- Joe Slucher
- Language
- English
- Set name
- Jumpstart 2022
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Jumpstart 2022
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