
Overview
Legality, special rules, and flavor text
Rules
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
Rulings
Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature. — In a multiplayer game, if a source deals damage to multiple opponents at the same time, the last ability of Wildfire Elemental will trigger that many times. — The last ability of Wildfire Elemental triggers once for each event in which an opponent is dealt noncombat damage, regardless of how much damage that player is dealt. — Wildfire Elemental's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.
Flavor text
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?" —Chandra Nalaar
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- J25-616--normal
- Name
- Wildfire Elemental
- Number
- 616
- Rarity
- Common
Set, artist & references
- Artist
- Svetlin Velinov
- Language
- English
- Set name
- Foundations Jumpstart
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
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