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Plate Armor

Foundations Jumpstart · #100

UncommonArtifact
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Overview

Legality, special rules, and flavor text

Rules

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Rulings

If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger. — If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
J25-100--normal
Name
Plate Armor
Number
100
Rarity
Uncommon

Type line & Magic stats

Subtypes
Equipment
Mana cost
{2}{W}
Mana value
3
Keywords
Equip

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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