
Overview
Legality, special rules, and flavor text
Rules
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
Rulings
Gornog's third ability doesn't have a duration. It will remain in effect until the game ends, the target creature leaves the battlefield, or some subsequent effect changes the creature's characteristics, whichever comes first. — Gornog's third ability overwrites the target's existing creature types. Once the ability resolves, that creature will be a Coward and won't have its previous creature types. It retains any other types and supertypes it has as well as any subtypes that aren't creature types. — Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked. (The Coward might suddenly have some regrets, though.) — The bonus granted by Gornog's last ability changes as the number of Cowards your opponents control changes.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- J25-49--normal
- Name
- Gornog, the Red Reaper
- Number
- 49
- Rarity
- Rare
Set, artist & references
- Artist
- Ishikawa Kenta
- Language
- English
- Set name
- Foundations Jumpstart
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
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More in this set
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