
Overview
Legality, special rules, and flavor text
Rules
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
Rulings
Grievous Wound's last ability triggers and resolves after the damage is dealt. For example, if the enchanted player has 10 life and is dealt 1 damage, that damage will reduce their life total to 9. Then Grievous Wound's ability will cause that player to lose 5 life, leaving their life total at 4. — Grievous Wound's last ability triggers only once whenever enchanted player is dealt combat damage, no matter how many creatures deal combat damage to them at the same time. — If an effect says to set the enchanted player's life total to a number that's higher than their current life total, that player's life total won't change. — Spells and abilities that cause the enchanted player to gain life still resolve while Grievous Wound is on the battlefield. The enchanted player won't gain life, but any other effects of that spell or ability will still happen.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- DSK-416--foil
- Name
- Grievous Wound (Foil)
- Number
- 416
- Rarity
- Rare
- Variant
- Foil
Type line & Magic stats
- Subtypes
- Aura
- Types
- Enchantment
- Mana cost
- {3}{B}{B}
- Mana value
- 5
- Keywords
- Enchant
Set, artist & references
- Artist
- Fajareka Setiawan
- Language
- English
- Set name
- Duskmourn: House of Horror
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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