
Overview
Legality, special rules, and flavor text
Rules
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Rulings
Activating the regeneration ability creates a replacement effect that acts like a shield, replacing the next time Spiritmonger would be destroyed that turn. This shield works against effects that try to destroy Spiritmonger or lethal damage that would be dealt to Spiritmonger. — Spiritmonger can regenerate even if it isn't in combat, it's already tapped, or it's undamaged. — Spiritmonger's last ability causes it to become only the chosen color. It will no longer be the colors it was previously. — You can activate the regeneration ability even if Spiritmonger isn't at risk of being destroyed.
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- DMR-370--foil
- Name
- Spiritmonger (Foil)
- Number
- 370
- Rarity
- Uncommon
- Variant
- Foil
Set, artist & references
- Artist
- Glen Angus
- Language
- English
- Set name
- Dominaria Remastered
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Dominaria Remastered
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