
Overview
Legality, special rules, and flavor text
Rules
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Rulings
If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone. — The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step. — In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control. — The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- CMM-353--normal
- Name
- The Scarab God
- Number
- 353
- Rarity
- Mythic
Set, artist & references
- Artist
- Lius Lasahido
- Language
- English
- Set name
- Commander Masters
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
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