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Archfiend of Despair (Etched Foil)

Commander Masters · #503

MythicCreature
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Overview

Legality, special rules, and flavor text

Rules

Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Rulings

Archfiend of Despair’s last ability counts only how much life was lost. It doesn’t care whether a player also gained life. — In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team’s life total goes down by 4. When Archfiend of Despair’s ability resolves, each of those players again loses 2 life and the team’s life total goes down again by 4; they don’t each lose 4 life. — The amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
CMM-503--etchedFoil
Name
Archfiend of Despair (Etched Foil)
Number
503
Rarity
Mythic
Variant
Etched Foil

Type line & Magic stats

Subtypes
Demon
Mana cost
{6}{B}{B}
Mana value
8
Power / toughness
6 / 6
Keywords
Flying

Set, artist & references

Artist
Josh Hass
Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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