
Overview
Legality, special rules, and flavor text
Rules
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Rulings
Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first. — If the creature is already tapped, it just gains indestructible until end of turn. — The Equipment that's unattached remains on the battlefield. — You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible. — Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
Flavor text
"No angel bars our ascent. Emeria waits above!"
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- CMM-335--normal
- Name
- Akiri, Fearless Voyager
- Number
- 335
- Rarity
- Uncommon
Set, artist & references
- Artist
- Ekaterina Burmak
- Language
- English
- Set name
- Commander Masters
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
Extended catalog fields
Extra Scrydex fields not shown in card details above
Raw payload (remaining)
Other game-specific keys from the API
- Supertypes
- Legendary
eBay market prices
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