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Desynchronization

Assassin's Creed · #16

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Overview

Legality, special rules, and flavor text

Rules

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Rulings

A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t. — An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast. — Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype. — Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

Flavor text

History cannot be changed, and the Animus is not kind to those who try.

Card details

Printing, type line, and catalog data

Identity & printing

Card ID
ACR-16--normal
Name
Desynchronization
Number
16
Rarity
Rare

Type line & Magic stats

Types
Instant
Mana cost
{2}{U}{U}
Mana value
4

Set, artist & references

Language
English
Game name
Magic: The Gathering

Battle

Abilities, attacks, weakness & resistance

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More in this set

Other cards from Assassin's Creed

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