
Overview
Legality, special rules, and flavor text
Rules
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Rulings
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants. — The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.
Flavor text
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
Card details
Printing, type line, and catalog data
Identity & printing
- Card ID
- ACR-51--foil
- Name
- Bleeding Effect (Foil)
- Number
- 51
- Rarity
- Uncommon
- Variant
- Foil
Type line & Magic stats
- Types
- Enchantment
- Mana cost
- {2}{W}{B}
- Mana value
- 4
Set, artist & references
- Artist
- Néstor Ossandón Leal
- Language
- English
- Set name
- Assassin's Creed
- Game name
- Magic: The Gathering
Battle
Abilities, attacks, weakness & resistance
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More in this set
Other cards from Assassin's Creed
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